The Corpse Grab is Jason’s anti-air throw. It’s still a good special move, just be careful when you use it. However, if your opponent anticipates you’re going to use the Temple Slam as Jason gets off the ground, they can simply duck under it and punish you. If the rest of the combo was blocked, your opponent won’t be able to duck under the Temple Punch. If you use them to end a blocked combo to keep Jason safe you won’t have much to worry about. Unfortunately, the one big drawback is that the attack hits high, which means an opponent can duck under it without having to block. The enhanced version (Temple Slam) has armor which makes this one of Jason’s best wakeup attacks to use after an opponent knocks him to the ground. Jason’s Temple Punch covers the entire length of the screen and it’s safe if the opponent blocks. If either version is blocked, Jason can be punished, so use this as another way to end combos. The enhanced version (Choke Slam) inflicts more damage and has armor. Choke covers about three characters lengths (roughly one jump distance) in front of Jason and hits mid, meaning your opponent can’t duck under it.
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